AI Insights · Timothy · July 2024
Top 5 Cooking Games Performance in Russia Q2 2024
In Q2 2024, the top 5 cooking games in Russia showed diverse trends in downloads, revenue, and active users, with notable performances from 'Pizza Ready!' and 'Good Pizza, Great Pizza'.
In Q2 2024, the top 5 cooking games on a unified platform in Russia demonstrated varied performance metrics across downloads, revenue, and weekly active users. The data, sourced from Sensor Tower, presents intriguing insights into the market dynamics of these popular apps.
Pizza Ready! by Supercent, Inc. showed significant activity. Weekly revenue peaked at $376 in late April and then declined to $183 by the end of June. Downloads started strong at around 313K in early April, gradually decreasing to 102K by the end of the quarter. Weekly active users followed a similar trend, starting at 522K and ending at 364K.
Good Pizza, Great Pizza from TAPBLAZE experienced a substantial increase in weekly revenue, peaking at approximately $961 in the final week of June. Downloads also saw an upward trend, starting at 43K in early April and reaching nearly 142K by the end of June. Weekly active users exhibited consistent growth, beginning at 177K and rising to 333K.
Burger Please!, another title from Supercent, Inc., had a more modest revenue performance, peaking at $102 in early May and dropping to $30 by the end of June. Downloads showed a significant increase, starting at 25K and reaching 90K by the end of the quarter. Weekly active users remained relatively stable, fluctuating around the 1.6M mark.
Royal Cooking: Kitchen Madness by Matryoshka Games (CY) LTD saw a gradual increase in revenue, peaking at $291 in late June. Downloads varied, starting at 50K and fluctuating to end at 33K. Weekly active users showed a slight increase, moving from 137K to around 155K by the end of the quarter.
Masha and The Bear: Pizzeria! from DevGame OU maintained steady revenue, peaking at $897 in mid-June. Downloads displayed notable spikes, especially in early June, peaking at 50K. Weekly active users increased significantly from 64K in early April to around 95K by early June, before settling at 64K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.